
Stone
from $10.99/ 30 days
For small groups and vanilla plus
- About 20 players
- 4 GB RAM, the server’s power
- 40 GB space for worlds & mods
- Fast AMD Ryzen CPU
- Protection against attacks (DDoS)
Kill a player, gain a heart. Lose all of yours and you are out.
On a lifesteal server every player kill moves one heart from the victim to the killer. Players at zero hearts are eliminated — usually banned or put in spectator mode until someone revives them with a craftable item.
The mechanic comes from a plugin on Paper. Because fights decide everything, a lifesteal server needs stable tick rates and protection against attacks from rival players.
Included in every plan: DDoS protection, NVMe storage and automatic backups.
Handles heart transfer, heart items, revive recipes and the elimination rule. Install it on Paper with one click.
Paper and fast NVMe storage keep ticks steady when many players fight in the same area.
Competitive PvP servers attract attacks. Filtering is included on every plan.
Set max hearts, starting hearts and what happens on elimination in the plugin config.
Choose "Community server" in the configurator.
Set the expected peak player count — PvP events draw crowds.
Pick a location near most of your players for low ping, then order.
Install Paper and a lifesteal plugin, then set max hearts and the elimination rule.
Based on 30 players. Upgrade memory any time.

from $10.99/ 30 days
For small groups and vanilla plus

from $16.49/ 30 days
For growing communities

from $21.99/ 30 days
For busy worlds and big modpacks
The plugin changes each player’s max health attribute. A kill lowers the victim’s max health by one heart and raises the killer’s. Most plugins also add a craftable heart item.
That is up to you. Common options are a temporary ban, a permanent ban until revived, or spectator mode. Set it in the plugin configuration.
Hit registration depends on ping. Host where most of your players are — EU players on Germany, US players on Salt Lake City or Charlotte.