
Iron
from $16.49/ 30 days
For growing communities
- About 40 players
- 6 GB RAM, the server’s power
- 60 GB space for worlds & mods
- Fast AMD Ryzen CPU
- Protection against attacks (DDoS)
No rules, no resets, no admins stepping in. Just a world that keeps growing.
An anarchy server has no gameplay rules: griefing, hacked clients and duping are part of the game, and the map is never reset. What makes it work is the server side — it has to stay up while players try to crash it.
Admins typically run Paper with an anti-exploit plugin, patch known crash methods and cap things like book sizes and entity counts. Since the world is never wiped, disk usage grows over time.
Included in every plan: DDoS protection, NVMe storage and automatic backups.
Anti-exploit and anti-crash plugins block malformed packets, oversized books and lag machines.
NVMe storage from 20 GB up to 160 GB on the largest plan. Monitor world size as players spread out.
Anarchy servers are frequent targets. Filtering is included on every plan.
Upgrade RAM any time as the player count and loaded chunks grow.
Choose "Community server" in the configurator.
Set your expected peak player count.
Pick a location and order — larger plans leave room for the growing map.
Install Paper with anti-exploit plugins and set limits on entities, redstone and book size.
Based on 40 players. Upgrade memory any time.

from $16.49/ 30 days
For growing communities

from $21.99/ 30 days
For busy worlds and big modpacks

from $32.49/ 30 days
For large worlds and networks
Players travel far from spawn to hide bases, generating new chunks as they go. The world is never reset, so every explored chunk stays on disk.
Most anarchy servers allow them by design. What you block are exploits that crash or freeze the server, not cheats that only affect gameplay.
A world border caps disk usage, but many anarchy servers leave the world open. A compromise is a large border you raise over time.