
Iron
from $16.49/ 30 days
For growing communities
- About 40 players
- 6 GB RAM, the server’s power
- 60 GB space for worlds & mods
- Fast AMD Ryzen CPU
- Protection against attacks (DDoS)
Form a faction, claim land, build defenses — and raid everyone else.
On a factions server players join groups, claim chunks and build fortified bases. Claimed land is protected until a faction loses power, then rivals can raid it with TNT cannons. Economy, spawners and seasonal map resets are common.
That mix is heavy: cannons fire hundreds of TNT entities at once and farms run around the clock. The server needs Paper, careful entity limits and enough RAM for a busy map.
Included in every plan: DDoS protection, NVMe storage and automatic backups.
Handles factions, chunk claims, power and relations. Runs on Paper with one click.
Paper’s entity and explosion settings keep cannoning from freezing the server.
WorldGuard protects spawn and warzones, EssentialsX covers homes, warps and kits.
Back up the old map automatically before wiping for a new season.
Choose "Community server" in the configurator.
Set your expected peak — raids and season starts spike player counts.
Pick a location and order.
Install Paper, a factions plugin and WorldGuard, then set claim limits and a world border.
Based on 40 players. Upgrade memory any time.

from $16.49/ 30 days
For growing communities

from $21.99/ 30 days
For busy worlds and big modpacks

from $32.49/ 30 days
For large worlds and networks
For 40 players, plan around 7 GB. Heavy cannoning and many spawner farms can need more — upgrade RAM any time.
Factions maps are usually limited so players meet each other. A world border also caps disk usage and makes pre-generating the map possible.
Some factions and economy plugins support MySQL, which helps if you run several servers.