
Iron
from $16.49/ 30 days
For growing communities
- About 40 players
- 6 GB RAM, the server’s power
- 60 GB space for worlds & mods
- Fast AMD Ryzen CPU
- Protection against attacks (DDoS)
A lobby, a few game modes and a queue in between.
A minigames server offers short rounds instead of one persistent world: spleef, parkour, build battles, Bedwars, hide and seek. Players pick a game in a lobby and are sent to an arena.
Small setups run everything on one Paper server with arena plugins. Larger ones split the lobby and each game into separate servers behind a proxy such as Velocity or BungeeCord, so a busy game mode cannot lag the rest.
Included in every plan: DDoS protection, NVMe storage and automatic backups.
Each game mode is a plugin that handles queues, rounds and map resets.
Velocity or BungeeCord connect a lobby and game servers.
WorldGuard keeps the lobby intact, LuckPerms controls who can use which command.
Stats and currencies across servers need a database.
Choose "Community server" in the configurator.
Set your peak concurrent players across all games.
Pick a location and order.
Build the lobby, install one arena plugin per game mode and link games from lobby signs or NPCs.
Based on 40 players. Upgrade memory any time.

from $16.49/ 30 days
For growing communities

from $21.99/ 30 days
For busy worlds and big modpacks

from $32.49/ 30 days
For large worlds and networks
Start with one Paper server and a few arena plugins. Move to a proxy network once a single game mode regularly fills the server or you want separate plugin sets per game.
Velocity is newer and actively developed with a focus on performance and security. BungeeCord has a longer history and more old plugins. For a new network, Velocity is the usual choice.
It depends on concurrent arenas, not total players. Around 7 GB for 40 players on one server; a network needs memory per server.